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No New Posts announcements and updates

Check here often for announcements and updates for the board itself and the plot.

1 1 NEW BOARD LINK
by The Twins
Aug 10, 2009 0:59:30 GMT -5
No New Posts system files

Everything you need to know will be in here the rules, plot, the machines and programs and termanology of the Matrix universe.

5 5 credits
by The Twins
Aug 9, 2009 21:10:18 GMT -5
No New Posts database

In here you will find the application, face claim and canons characters. Wait to be moved to validated before you post anywhere.

Sub-boards: awaiting confirmation, denied, validated

4 4 face claims
by The Twins
Aug 6, 2009 8:04:08 GMT -5
No New Posts chit chat

You can talk about anything here, music, movies etc.

Moderator: System

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No New Posts absences

If you are leaving for a few days to a few weeks, or for good. Please post here.

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No New Posts wires and plugs

Have an idea for a plot with someone, or maybe request a character for a plot come here, someone might be up to the task.

Sub-boards: plot request, character request

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No New Posts plug board

Come here to advert, make sure your site has a guest friendly place for us to advert as well. Or you will be removed.

Sub-boards: affiliate, link back, first time

1 1 affiliate!
by The Twins
Aug 9, 2009 21:50:15 GMT -5

MEGA CITY

Board Threads Posts Last Post
No New Posts the construct

The Construct is a virtual workspace or loading program created by the Resistance to run simulations or upload virtual objects when they hack into the Matrix. The Construct has many useful features, such as a loadable armory, garage, wardrobe and so on. Almost anything can be created inside the construct and is only limited to hackers creativity.

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No New Posts westview district

The area to the west of the Slums is officially called Westview, but more often referred to as the Barrens of the City. While the Slums are a dirty, dilapidated place where hope seems a rare commodity, these traits take on a nearly admirable quality when contrasted with the Barrens. The condition of the Barrens is reflective of a slow decay in the code comprising the area. The Machines have been placing some effort into repairing it, but the degradation serves the interests of several powerful Exiles. Many buildings in the Barrens have fallen into such disrepair that they have collapsed completely, but it is unlikely that anyone will be successful in stemming the tide anytime soon.

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No New Posts downtown district

The Influence of the Machines over the Matrix emanates from Downtown, flowing through the freeways, electrical networks, and even sewers. Bluepills who choose to spend a great deal of time Downtown are mostly bureaucrats, accountants, lawyers, and those who derive their livelihoods from the smooth functioning of the system. Exiles who dwell Downtown are sometimes more powerful then Agents, wielding tremendous control over the system they have made their home. Some are permitted great latitude by the Machines, as their assistance in controlling the bluepills is sometime a boon. Downtown is located north of the Barrens and the Slums, and consists of seventeen neighborhoods.

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No New Posts international district

The City's International District is a conglomeration of Asian Cultures. Signs in many languages tout the merits of small shops and entreat visitors to explore the neighborhood's narrow streets and beautiful plazas. Even the newer modern buildings incorporate traditionally Asian design. The International District is some distance northeast of Downtown, but can be reached by taking the subway. The District also has a number of hardlines for direct access by redpill operatives. Several gangs of powerful and savvy Exiles compete for control of the area, but no single interest really dominates it.

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No New Posts richland district

Richland, most people usually refer to it simply as the Slums. Set against the south shore of the river which bisects the City, the Slums are rife with criminal activity, urban, decay, and random violence. However, this is a leasson in the deceptive nature of the Matrix. Through the area is among the poorest and least desirable to the populace of the City, it is a desirable holding for those who understand the nature of the Matrix. Indeed, many powerful Exiles compete for control of its resources. The Slums is compirsed of fifteen neighborhoods.

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REAL WORLD

Board Threads Posts Last Post
No New Posts hovercrafts

The backbone for both the Zion and Insurgo military. Using pad technology that leverages magnetism to form levitation. And while Zion uses their crafts for both defense and sending their operatives into the matrix insurgo simply uses them for patrol along with destroying Zion's.

1 1 hovercraft template
by System
Aug 8, 2009 22:44:49 GMT -5
No New Posts insurgo

Located several hundred miles away from Zion the rebel city of insurgo rivals it's sister city in almost every single way. Because of their general lack of resources to make hovercrafts the city itself was constructed at a higher elevation then Zion. Because of this they can conduct operations within the matrix from inside the safety of the city.

Sub-boards: the docks, gathering spaces, hacker level, geo-thermal generation, life-support level, meeting hall, living quarters

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No New Posts zion

It is one of the last human citys on the planet Earth after a cataclysmic nuclear war between humankind and sentient Machines, which resulted in artificial lifeforms dominating the world.

Sub-boards: council chambers, the dock, gathering spaces, living levels, meeting hall, geo-thermal generation, life-support level, the temple, war room

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No New Posts the surface

This is the surface of earth. Skies are filled with dark, rainless clouds that eternally blot out the sun. Leaving a dark, cold desert of steel, dirt and debris.

Sub-board: 01

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No New Posts the tunnels

Just below the surface and near the two cities is a labyrinth of tunnels. Many hovercrafts fly here, to both protect the cities and to broadcast their operatives into the matrix. Many machines find a way into the tunnel systems.

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Legend

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